This building is surrounded with a wire fence. (Actually the direction is north, as the red arrow at the lower left of the map indicates that north is to the left of the map.) Keep walking to the left until you come to a break in the fence. Go back to the gap in the fence and walk straight up the path. It takes around 0-1 hour to unlock all of the achievements on Xbox One. Examine the patch of dirt to obtain the Unlabeled Key. This is very useful and you can see exactly where all the buildings are located, although the map does not show your location.There are light switches near the doors but they do not work until the generator has been turned on. If you're interested it's now easier to see the target practice room, behind the rocks, and off the room with the large table. Sagebrush. When visiting here before you found a VHS tape in the camcorder in the downstairs bedroom. Share this link with a friend so they can experience this message as well. Explore Sagebrush game detail, demo, images, videos, reviews. Game. Examine the jacket hanging up on the right wall and you'll obtain the Key to Andrew's Trailer. Use the wirecutters on the fence to gain access to the compound. After the ending scene, you can press any button to continue. Walk over to this building. Click on this to use the tapedeck and listen to the recording. Cheats, Tips, Tricks, Walkthroughs and Secrets for Sagebrush on the Xbox One, with a game help system for those that are stuck You start of exploring the ranch which has multiply areas to investigate, your goal to find out happened to all the people aka church flock that were there. First of all we welcome you on our website. Walk straight ahead to a T junction, and turn right, to a two-way intersection. Press escape to skip the opening cutscene. There's also a narrow passage in the rocks, before reaching the generator, but this leads to a dead end. Use the Generator Key on this, to turn it on. Bypass this building for now, and head for the trailer park. Go to the shelves and pick up the Oil Can. From the Mines, head down the track until you reach the crossroads. Go to the altar and activate the tapedeck to play: AUDIOTAPE (11/12). Welcome to Sagebrush Trophy Guide! if you've obtained all the other trophies. There isn't a targeting option so it can be a bit hit and miss. You can examine the timetable, bookshelf and Note to Juliet, lying on a desk. A first-person narrative adventure game about exploring a cult compound in the remote New Mexico desert. It tells the story of the mass suicide of a religious cult, so there aren't any laughs, but also, there are no jump scares. There is an option to continue playing, and pick up anything missed, even at that point, without having to replay the whole game. Games with good rpg elements that are if by Zzoro26 I'm looking for a good interactive IF that has good rpg elements. Welcome to Sagebrush Church, we are glad you’re here. When the tape has finished playing you will gain the TROPHY: I Love You All So Much. Read it to find instructions about the location of another key: in the southwest corner of the cornfields. Head up the stairs and unlock the upper room with that unlabeled key. The next goal is to return to the trailers, so leave this house and walk back past the school. It also contains a clue: Know the day I received my first vision and you will know the code. Use the wirecutters on the fence to gain access to the compound. Pick up the wirecutters from the trunk of the car. There's a note from James to Lilian on the bench by the table, and a note from Viola on the table. Select the axe and use it to chop the boards and reveal a space behind. After a scene with a car, you will be inside a familiar room: the one with the fridge and table. This is a walkthrough and 100% trophy guide. (If it hasn't you can make it move by examining it.) The blocky graphics have been criticised as too simplistic, reminding the player of the PS1 era, but the vistas of the sky and changing light, as day turns to night, are really beautiful. Head back to the right, to reach the door and go inside. The final tapedeck is lying on the desk. But there's nothing to pick up. Care to join us?' You can read a Scripture note left on a chair, about, . Available now $5.99 Buy download. Keep walking past the baseball area at the left (run around the bases if you haven't already obtained the trophy), and take the path leading to the upper right side of the map. Inspired by real-world cults, Sagebrush is a first-person narrative-driven adventure game which thrusts players into the role of a truth-seeker who must investigate the tragic circumstances of the Perfect Heaven cult’s mass suicide. VGChartz's Lee Mehr: 'In 1978, Jim Jones ordered his followers—almost one thousand in total—to commit suicide. It has a chain holding the door shut. There's a lots to examine here: the locked safe, the bed, a box under the bed, the altar, the pictures on the walls, the shoebox on the desk, and James' Journal. Open the door and go inside. DetourOptional: Before walking back, check out a patch of dirt at the corner of the cornfield. Turn left and go straight ahead through the cornfields to reach the long barn building. Leave this area and make your way down the path, back towards the schoolhouse. threetimes has written 60+ guides for GameFAQs, mostly for JRPGs. A report of your results will show after the credits: giving the total time spent playing, and the number of audiotapes found. You'll discover an open space behind the boards. From the fence, walk up, keeping it on your right, and when you reach the open ground turn right, making your way through the centre of the cornfield. Enter the ranch to obtain the TROPHY: Welcome to Black Sage Ranch. Use the Gas Can here and the generator will start up, turning on the lights. Leave this trailer and walk back towards the toilets. Go back inside and you'll hear some hymn singing. Sagebrush ist ein Spiel von Redact Games, das von Redact Games vertrieben wird. If you would like to help us write this walkthrough, please post in here. Check out the lecturn and pick up a small key to acquire, and examine the body, and a note falls out. Pick them up and use Triangle to open the inventory. The game unfolds at a fairly sedate pace as you explore the cult's compound, seeking for clues about what happened, and why. Then, there's a third one to read. Select the oil can and you will use the oil on the rusting wheels. Andrew's TrailerCheck on the map to see the arrangement of the trailers. Check on the map and you'll see that there is a small unmarked building at the lower right corner. As you'll see on the map, the trailer park is located at the lower left corner of the compound map. All our apartments are remodeled with new or newer appliances and fixtures, and feature central air and heat. You can see the precise location on the map. Check out the lecturn and pick up a small key to acquire Key to the Mines.Leave by the front door, and turn to your right. Walk around to the left of the building until you see a bright red generator. Approach the back of the car, and follow the instruction to interact with a highlighted object by pressing X. It's on the ground next to the tapedeck. The one you want is Andrew's: you found the key inside the Farm Shed. Pick up the wirecutters from the trunk of the car. It is about exploring the compound of an apocalyptic Millenialist cult in remote New Mexico years after they collectively took their lives in a mass suicide event. If you open the menu you will see that the item is highlighted. Select the numbers 0/6/0/3 and then, use X to Submit the code. This full game walkthrough for Sagebrush (EU) is currently in progress. Look at the altar and pick up the Bloody Axe. Edited September 1, 2019 by smartbomb editorial sweep You will keep the key because there is a second generator outside another building. Use the Generator Key on it and that will allow you to turn on the lights inside the Hall. This is the key that allows access to the Rectory compound. Use the Farm Shed Key to open it up and go inside. Move among the tables until you can see a cassette tape recorder on one of the tables: it's on the middle one at the back of the room. This is the Farm Shed and the next destination. By listening all the way to the end you will automatically save the game. The very latest to come out of the Ratalaika stable is that of the intriguing Sagebrush - and so we spent the time to run a little Let's Play, which turned into a full walkthrough. James is practising his sermon and gives the code for the safe password: 3/5/6/4. (There's nothing about her vision.) This gives the background to many of the members of the community. (If not, go and get it now!) You'll find Lilian's trailer next to the second toilet. You can read a Scripture note left on a chair, about The Doctrine of Alternative Cleansing. Read Lilian's diary on the counter, and an unsigned note to Lilian on the bed. Go inside and turn on the light switch at the door and the lamp by the window. Then you can start the game. Read it to find instructions about the location of another key: in the southwest corner of the cornfields. PIck up the Master Trailer Key from the Pedestal, and this gives you the TROPHY: The Waning Light. Leonard's TrailerThis time, walk all the way to the end of the path, heading up the slight slope, to Leonard's trailer at the back fence. Sagebrush is a first-person narrative adventure game about exploring a cult compound. Sagebrush is a lo-fi indie game developed and released in 2018 by Redact Games and ported to PS4 in 2019. You can check out the books for information, but the target is the right hand edge of the bookshelf. There is a second note, written to Lilian, on the counter, and you can read four pages of Viola's diary which is lying on the bed, and this reveals information about that test. (If you go left you will soon come to a dead end, and a generator, but the key you have does not work, so leave this for now. This full game walkthrough for Sagebrush is currently in progress. You'll see a triangular light shining, and can move up the hill and through the bushes, towards it, although there is a long pathway leading to it as well. You'll see a wooden shed with a white door on a small slope. The second item on the calendar is signficant: June 3rd - Feast of the First Revelation: this is the day of the vision which Viola said would give a code. Click to move the cart out of the way and then, use the axe on the wooden boards. But that description belies the dark theme of this game. 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